





Simple Trimsheet shader for UE4.
I did this shader as clear as I could so everybody can use it to understand how workflows using hardsurface trimsheet and decals actually works. This is heavily inspired by the awesome work of Sergey Tyapkin. You can follow him as well as his streams to get more informations.
This shader can be more optimized but in this setup, it is very easy to understand and breakdown it.
Hope this might help people like me when trying to study these particular workflows :)
Cheers !