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Hardsurface / Sci fi Trimsheets

I was amazed by the work of Sergey Typakin, and wanted to understand his workflow. So I spent some times doing that and crashtested shaders in UE4. Sadly I didn't got the time to do a proper project with those trims so I decided to release them on my store. If you are looking to understand a bit this workflow and struggle in the UE process, feel free to download the shader I made available in my store for free, not the best optimized but I guess in a purpose of understanding it will do the job ;)